We are also pleased to invite you to join a two-day hands-on teacher development training. You will be able to assess the potential of digital tools in conducting classes, developing and visualizing courses.

The key tracks for Teacher Development School on November 7-8:

  • Augmented Reality in the Classroom with Aurasma (Prof. Jasmin Cowin)
  • Listening, Metacognition and New Technology for Second Language Learning (Vivienne M. Coutant)
  • Learning Data Visualization Tools

We all view the world around us through our senses and our perceptions of objects we come into contact with. Virtual and Augmented reality gives us the opportunities to alter or change some of the reality around us and have our brains respond to it. These changes in reality offer us the ability to visit and interact with objects that we may not normally have the opportunity to.

Assistant Professor for TESOL/Bilingual Programs at Touro College, GSE. Her ongoing research in the field of TESOL and language acquisition is expressed in through publications, presentations and participation in academic conferences and scholarly activities with a emphasis on Augmented Reality Digital Technologies and SLA focusing on practical applications and use cases for educators.


You’re About to Change Your Reality – Let’s Explore Google Expeditions in the Classroom

This session will explore the basics of Virtual Reality and Google Expeditions. What is it?  Come see the world in a whole new way you never imagined! Within the last few years, Google has entered into exciting world of Virtual Reality! Cardboard is Google’s low cost, fascinating solution that uses low cost viewer hardware combined with a mobile phone to create immersive, rich media experiences. During this hands-on session, participants will learn about how the technology works, where it is heading in education with Google Expeditions, and how you can get started with exploring this exciting technology for your Second Language Acquisition, ENL courses and learners.


Augmented Reality in the Classroom with Aurasma 

Augmented Reality in the Classroom with Aurasma
Augmented Reality tools allow you to fuse the real world with the digital world. These tools can completely change your classroom experience. This hands-on session will allow for participants to experiment with tools that can be used to augment your own ENL/SLA classroom or course to create unique experiences for your ENL/SL learners. Aurasma is an augmented reality platform that is free of charge for educational and personal use. By uploading an ‘aura’ as a visual trigger, educators can turn any distinctive surface pattern into an interactive display. The aura displays an overlay for an animation, audio, video or graphic once a user approaches it with a personal mobile device that is equipped with the Aurasma App (HP Reveal). Learn how you can get started with exploring this exciting technology for your Second Language Acquisition, ENL courses and learners.

Learning Outcomes:
1. Comparing 3D environments and their use case in language acquisition
2. Differentiating the featured Augmented Reality Digital Technologies
3. Evaluating risks such as limited functionality, tech issues, and a learning curve for institutions, facilitators and students
4. Biometric Privacy Concerns

Associate professor at the Department of Foreign Languages and Communication, and Academic Coordinator of the English Language programme for Bachelor Degree students at National University of Science and Technology MISIS, Moscow. She supervises academic affairs such as academic maintenance of the language programme, teacher development and syllabus design. Her key responsibility is to create genuine educational environment for teaching and learning. Her research interests focus on critical thinking and essay writing in EAP. She is also a holder of the TEFL certificate.

Data Viz

My goal is to help people become informed by exploring ways of communicating information. As technology enhances our ability to think and create, I’d like to give them the opportunity to witness this with their data crafting.

Learning Outcomes:
1. Forming understanding of where we are regarding our perception of data, digital data and storytelling
2. Establishing connection between these elements by doing some creative individual/group tasks
3. Working with ideas coming from RJ Andrews book
4. Crafting some data based on your experience in the classroom
5. Analysing crafted data (maps, charts, etc)
6. Reflecting upon different forms of data and the feelings they evoke
7. Working with some customized data

A veteran educator with nearly thirty years of experience working as a consultant to educational institutions throughout New England with students from pre-K through college.

Currently re-imagining the fundamental assumptions we make about teaching, and exploring the exciting possibilities in the rapid shift from a print-based to a media-based understanding of literacy.

Specialties: Teaching with Technology, Curriculum and Instructional Design, Multi-Sensory Language Teaching, English as a Second Language.

Listening, Metacognition and New Technology for Second Language Learning

The workshops will include an introduction to multisensory language learning strategies for phonemic awareness, mapping symbols to speech sounds, analyzing the six English syllable types, and using our analyses for teaching listening, speaking, reading and writing. The presentation will include video examples of successful outcomes using both inexpensive, readily available materials, as well as new technology. We will have an introduction to, and an opportunity to experience Tomatis® technology to harness the power of neuroplasticity in the service of second language learning. We will also experience the use of Forbrain®, another powerful new technology for language learning.

Learning Outcomes:

  1. To be able to understand the importance of listening in general, and self-listening in particular, as a determinant feature for all language learning.
  2. To be able to utilize several multisensory learning strategies to engage metacognition in the language learning process.

To be able to identify and compare potential uses and outcomes for two new technologies that augment and accelerate second language learning.