Technology Talks

Marina Kladova is the Chief Methodology Officer at Skyeng, an online English language school. She is a DELTA qualified teacher and teacher trainer who is responsible for e-learning pedagogy, content development and ELT management at the school. She also hosts online Skyteach conferences for English teachers. Her spheres of interest are efficiency of education, e-learning, Edtech and ELT management. She’s the evangelist of teacherpreneurship.

How to Create Engaging Digital Content: Trends, Procedure and Metrics

Trends like globalization and access to a variety of authentic materials, information overload and clip thinking, edutainment and gamification have led to changes in content development in ELT. Students are becoming more demanding in terms of content: they do not want to deal with books only or any other traditional way of learning – they seek a more edutaining approach which will help them to learn English and have fun and a more rewarding experience at the same time.

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The presentation will be focused on Skyeng approach to content development and materials writing of our digital content which our learners use for self-study or lessons with a teacher. We will share core principles of e-learning materials and ELT approaches we use, global trends which help us to define what type of content to choose, how we produce it and measure its quality.

Beata Walesiak, IATEFL Pron SIG member,  has been teaching pronunciation since 2008 in academia and in the private language sector (face-to-face and online courses). A six-time award-winning pronunciation lecturer at the Open University, University of Warsaw, she also runs courses on technology-supported language teaching. Her interests include pronunciation teaching, speech corpora, language contact and computer-assisted language teaching. 

Mobile pron apps for Android

Mobile phones can be employed for a variety of purposes, including work, entertainment, and, most importantly, education. When it comes to the latter, their use guarantees flexibility of the learning environment, authenticity and relevance to the user’s needs.

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Mobile Assisted Pronunciation Teaching (MAPT) constitutes a great niche that calls for more research, as well as practical contributions that would offer guidelines on the MAPT’s affordances and efficacy in the teaching environment. Learners and teachers equally need to have a good understanding of the tools available to support relevant skills development in and out of classroom. Similarly, more cooperation is necessary between the classroom practitioners and the app engineers and developers. Both environments need to draw on each other’s experience to design more effective and stimulating apps that will help learners achieve their learning goals. The aim of this presentation is to demonstrate the potential of MAPT by outlining a number of Android pronunciation apps available that might prove conducive to training pronunciation in-class, teaching online or assigning out-of-class self-study. A few practical tips are also offered concerning the ways one may incorporate the apps in the process of English language teaching when integrating it into EFL classes or when teaching pronunciation as a separate skill. Mobile apps can definitely help create a stimulating classroom environment, improve the quality and effectiveness of one’s teaching and reinforce to students the need to learn pronunciation.

Jeffrey Kuhn is an instructor and instructional designer in the Patton College of Education at Ohio University where he received his PhD in Educational Studies. His PhD work focused on instructional design and the use of classroom technology across educational contexts. He has over ten years experience in the English as a Second/Foreign Language classroom including teaching in Japan and Mongolia. He is a frequent keynote speaker on the use of technology in the foreign language classroom and has worked with educators on instructional design challenges in Brazil, Czech Republic, Peru, and Bolivia. He also publishes and presents on the use of video games for learning, computer assisted language learning (CALL) and second language writing.

Designing for Engagement: Project-Based Learning with Technology

This presentation will highlight technologies that can be leveraged for project-based learning. Over the course of the talk, we will discuss five design principles of project-based learning and explore practical tools that teachers can use to engage students in either face-to-face or online learning contexts.